A downloadable tool for Windows and Linux

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Features

  1. Godot Scene File Saving: Save files of planets as Godot scene files for seamless integration into your projects and future editing.
  2. Built-in Noise Generation: Utilize Godot's built-in noise-generation algorithms, including Simplex and Perlin noise, to add intricate details and variations to each planet layer.
  3. Layer Customization: Easily edit the color, height, and specular gradient for each layer, granting precise control over the appearance of your planets.
  4. Atmospheric Effects: Layer multiple noise textures to create cloud or atmospheric effects on your planets.
  5. High-Resolution Export: Export your planetary creations as high-resolution PNG, JPEG, or WebP images.
  6. Pixelation Filter: Apply a pixelation filter to any planet, achieving a desired pixelated effect effortlessly.
  7. Lighting Effects: Enhance realism with specular lighting that distinguishes water and land areas on the planet's surface.
  8. Height Mapping: Seamlessly add depth and dimension to the landscape of your planets with height mapping.

I had to manually tone down the "WOW" factor of the AI that wrote this:

Seamless Godot Integration and Continued Editing

Planetarium2D saves your creations as Godot scene files, ensuring effortless integration into your existing projects. Whether you're working on a game or an artistic endeavor, you can import your planets directly and continue editing them later. The convenience of revisiting and modifying your planetary masterpieces is at your fingertips.

Noise-Generation

Using Godot's built-in noise-generation, generate a wide variety of noise, from Simplex to Perlin, for each planet layer. Create intricate textures, giving your planets depth and character.

Customization Made Easy

Easily edit the color, height, and specular gradients for each layer, allowing you to precisely craft the look and feel of your planets. Layer different noise textures effortlessly to create cloud and atmospheric effects, making your planets come alive with realism and beauty.

Export and Sharing Options

Share your planetary creations with the world! Planetarium2D enables you to export your planets as high-resolution PNG, JPEG, or WebP images. Show off your designs, collaborate with others, or use them in your projects—it's all within your reach.

Pixelization Filter

Tap into the nostalgia of pixel art with Planetarium2D's pixelization filter. Transform your planets into mesmerizing pixel-art masterpieces, adding a unique charm and style to your creations.

Lighting Effects and Height Mapping

Add a touch of realism to your planets with lighting effects. Utilize specular lighting to distinguish water and land areas, giving your planets a truly immersive appearance. With height mapping, effortlessly add depth to your landscapes, enhancing the visual impact of your creations.

Use-Cases

Planetarium2D caters to a wide range of applications:

  • Game developers can create detailed assets, dynamic moving backgrounds, and realistic planets for their games.
  • Artists can produce visually striking illustrations, realistic planet renderings, or delve into the allure of pixel-art planets.
  • Enthusiasts can explore their creativity, from creating beautiful backgrounds to crafting unique and stunning imagery.
StatusIn development
CategoryTool
PlatformsWindows, Linux
AuthorPDeveloper
Made withGodot
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

planetarium2d-windows-64.zip 27 MB
Version 8
planetarium2d-windows-32.zip 27 MB
Version 8
planetarium2d-linux-64.zip 27 MB
Version 8
planetarium2d-linux-32.zip 26 MB
Version 8

Comments

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Very nice tool, been playing around with it with a personal project in Godot and it's saving me tons of time. Do you have any plans to provide the source code for the editor tool in Github any time? 

I'd love to customize this editor so I can easily define relevant tilesets/resources etc for different sections while I'm making the planet itself.